How to Roll Stats the Old School Way, Advanced Dungeons and Dragons

 Over a decade ago I joined a 1st Edition AD&D game. The game has had its highs and lows, including players moving to other countries, players getting married and having kids (myself included in that category), and we don't play as often as we once did.

The trick about playing 1st Edition AD&D is that it is gritty. It is "Old School". Your characters die frequently. Kind of like watching Game of Thrones, The Walking Dead, or similar shows. Characters die. It is just part of the game.

So one workaround for the inevitable character deaths is that DMs will often have players create multiple characters so that in the event that one character dies then they can just immediately play a different one because they have a whole roster of characters to choose from.

In the game I am in what we will do is roll stats for 12 characters all at once.

Like so...

Note - I had some difficulties making the following videos. My camera was running low on hard drive space, so I ended with 4 videos instead of 1 big long video. Also I forgot about the rerolls, so the 4th video is just the rerolls.

So there you go. That is how you roll 12 sets of stats, in order, plus the rerolls.

I admit it takes awhile to do all of those rolls, but you aren't necessarily going to play all 12 characters. You are probably only going to play the characters who can potentially make the characters you WANT to play.

For example, if you're not really into making wizards, then don't play a wizard. Just make all your characters fighters, thieves, clerics, etc, and thus you use the stats which are appropriate for making those characters.

Our DM also allows players to "trade stats" to other players so that they can get stats that make the character they want to play. So even if you failed to roll the necessary stats to play a ranger, maybe you can trade a set of your stats to someone who wants them in exchange for suitable ranger stats.

So far I ended up making a dwarf fighter for the game, but going over the stats I also have ideas for another fighter, a cleric, a wizard and a thief. So I should at least have some backup characters in case my dwarf bites the dust.

I am hoping he doesn't die, obviously, but let's say he falls down and hurts himself (and needs to heal for awhile) then I might need a replacement character while my dwarf rests up.

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