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10 Boring and Clichéd Ways to start a D&D Campaign

10 Boring and Clichéd Ways to start a D&D Campaign

#1. Caravan Guards.
#2. Summoned by Royalty or a Noble.
#3. Everyone meets in a Tavern or Inn.
#4. The Town or City is attacked, thrusting the party together mid combat.
#5. Everyone has Amnesia.
#6. Shipwrecked.
#7. Call for adventurers on a Wanted Poster.
#8. Everyone is kidnapped / captured
#9. Everyone is teleported against their will.
#10. On a ship, which is attacked during the voyage.

10 Better Ways to start a D&D Campaign

#1. Festival or Holiday. Possibly with gift giving.
#2. Natural Disaster, eg. Flood or earthquake.
#3. Wedding. All the PCs are put at the misfit table.
#4. Funeral. All the PCs somehow knew the deceased and are named in their will.
#5. At a large contest. Eg. Jousting tournament, archery, wizardry, etc. It could also be something low key like a fishing derby.
#6. At the signing of a treaty, ending a long war.
#7. Public Bath House or Hot Springs. Could actually be quite funny...
#8. Marketplace during a sales event. Everything is 30% off.
#9. During a refugee crisis, PCs are fleeing the horrors of war.
#10. PCs are conscripted into an army against their will.
 
If you use your imagination you can come up with a number of different ways and places the PCs could meet.
 
  • Hospital
  • Brewery
  • Weapon-Smithy
  • Forest Fire
  • Public Execution or Trial
  • Royal Visit to the local village
  • Strange Chasm or Rift cuts a major road apart, causing travelers to seek an alternative route together. Or to possibly attempt to build a bridge together...
  • Etc
Whatever more imaginative thing you do, it will doubtlessly be better than the old "you all meet in a tavern" cliché.


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