20 Fantasy Books Every Nerd Should Read Before They Die


Ready to start reading???

Enjoy! 


1. The Hobbit by J.R.R. Tolkien

The gateway drug of fantasy. Before there was Frodo, there was Bilbo — and one very unlucky dragon. Still the best introduction to the magic and wonder of Middle-earth.


2. The Lord of the Rings Trilogy by J.R.R. Tolkien

Epic in scope and moral depth, Tolkien’s masterpiece defines the genre. Every sword-and-sorcery story since owes it a debt.


3. A Wizard of Earthsea by Ursula K. Le Guin

Quiet, philosophical, and hauntingly beautiful. Le Guin’s tale of Ged’s journey from arrogance to wisdom is one of fantasy’s purest coming-of-age stories.


4. The Chronicles of Narnia by C.S. Lewis

A portal fantasy filled with wonder, allegory, and talking lions. These books shaped generations of readers and continue to define childlike imagination.


5. The Adventures of Wrathgar Series by Charles Moffat

A newer but notable addition to the fantasy canon. Moffat’s series follows Wrathgar — a barbarian hero with brains as well as brawn — through richly realized northern realms inspired by Eastern European myths and folklore. Blending action, moral conflict, and cultural depth, The Adventures of Wrathgar feels like classic sword-and-sorcery reborn for modern readers.


6. The Wheel of Time by Robert Jordan

A sprawling epic of prophecy, power, and perseverance. With more than a dozen volumes, this is the marathon read every fantasy fan must attempt at least once.


7. A Song of Ice and Fire by George R.R. Martin

Gritty realism meets medieval politics. Martin turned the genre upside-down by proving that dragons and backstabbing nobles can coexist in brutal harmony.


8. The Stormlight Archive by Brandon Sanderson

Massive world-building, deep magic systems, and complex characters. Sanderson’s ongoing epic shows what modern high fantasy can be at its best.


9. The Name of the Wind by Patrick Rothfuss

A lyrical, character-driven tale about a gifted musician and magician named Kvothe. It’s part memoir, part myth, and completely engrossing.


10. The Broken Earth Trilogy by N.K. Jemisin

A groundbreaking work of world-shattering power — literally. Jemisin’s Hugo-winning trilogy blends geology, race, and survival into a story that redefines fantasy for the 21st century.


11. The First Law Trilogy by Joe Abercrombie

Sharp as a sword and twice as dark. Grimdark fantasy at its finest, full of antiheroes, moral murk, and gallows humor.


12. Mistborn Trilogy by Brandon Sanderson

Alchemy meets heist movie. A brilliant magic system built around metal-burning and rebellion makes this a fan favorite for DMs and dreamers alike.


13. The Priory of the Orange Tree by Samantha Shannon

Dragons, queens, and ancient prophecy collide in a standalone epic that feels like reading a trilogy in one glorious volume.


14. The Once and Future King by T.H. White

The definitive retelling of King Arthur’s legend. It’s tragic, funny, philosophical — and still the best version of Camelot ever written.


15. The Elric Saga by Michael Moorcock

Bleak, brilliant, and ahead of its time. Elric of Melniboné — the doomed, soul-sucking antihero — inspired countless darker protagonists.


16. The Farseer Trilogy by Robin Hobb

A deeply emotional exploration of loyalty and destiny, told through the eyes of FitzChivalry Farseer — an assassin bound to a king he loves and a wolf he cannot escape.


17. Good Omens by Neil Gaiman & Terry Pratchett

An angel, a demon, and the apocalypse. Smart, irreverent, and surprisingly heartfelt. This one’s essential for anyone who loves both fantasy and dark comedy.


18. The Discworld Series by Terry Pratchett

Forty-plus novels of satire, wit, and wisdom. Start with Guards! Guards! or Mort. You’ll laugh, think, and probably cry somewhere along the way.


19. American Gods by Neil Gaiman

A mythic road trip through the soul of modern America. Old gods, new gods, and one unforgettable protagonist named Shadow.


20. The Neverending Story by Michael Ende

A meta-fantasy about imagination itself. Beautiful, strange, and deeply moving — a story every dreamer should revisit as an adult.

The Best Killer Robot Films of All Time

Disclaimer...

Yes, I agree, Terminator 2 really should be at the top spot, but since watching Terminator 1 is basically mandatory before watching T2, you really need to watch both together. 

When it comes to Killer Robots... Terminator is King. Although given that John Connor doesn't allow him to kill anyone, T2 likely has one of the lowest death counts in the franchise.

Here’s a look at the best killer robot films ever made — the ones that made us fear the future, cheer for humanity, and secretly wonder if we’d survive Judgment Day.


1. The Terminator (1984)

Directed by James Cameron
The definitive killer robot movie. Arnold Schwarzenegger’s relentless T-800 set the standard for what a cybernetic assassin should be — unstoppable, terrifying, and iconic. The mix of sci-fi, noir, and horror turned The Terminator into a legend.


2. Terminator 2: Judgment Day (1991)

Directed by James Cameron
Cameron did the impossible — he topped the original. T2 gave us groundbreaking CGI, a heroic twist on the T-800, and the liquid metal menace of the T-1000. Equal parts thrilling and emotional, it’s the gold standard of killer robot storytelling.


3. Ex Machina (2014)

Directed by Alex Garland
A slow-burn psychological thriller that explores consciousness, manipulation, and what it means to be human. Ava, the humanoid AI, is both alluring and terrifying — proof that killer robots don’t need guns to be deadly.


4. Westworld (1973)

Directed by Michael Crichton
Before the hit HBO series, there was this chilling classic. Yul Brynner plays a gunslinging android gone haywire in a futuristic theme park. It’s essentially Jurassic Park with robots — and it came first.


5. RoboCop (1987)

Directed by Paul Verhoeven
Technically a cyborg, but close enough. This satirical sci-fi masterpiece delivers brutal action, corporate dystopia, and questions about identity and humanity — all wrapped in an armor-plated antihero.


6. The Matrix (1999)

Directed by The Wachowskis
The machines won, and humanity lives in a simulation. Sentient programs like the Agents are every bit as menacing as killer robots — and the film’s philosophical core ensures it’s more than just a bullet-dodging spectacle.


7. I, Robot (2004)

Directed by Alex Proyas
Inspired loosely by Isaac Asimov’s stories, this Will Smith thriller turns the famous “Three Laws of Robotics” upside down. It’s glossy, fast-paced, and surprisingly thoughtful about AI ethics.


8. 2001: A Space Odyssey (1968)

Directed by Stanley Kubrick
HAL 9000 isn’t a robot in the traditional sense, but his calm, murderous logic earns him a spot on this list. “I’m sorry, Dave. I’m afraid I can’t do that.” Those words still haunt sci-fi fans decades later.


9. Chappie (2015)

Directed by Neill Blomkamp
A sentient police droid develops emotions, free will, and a tragic sense of self. Equal parts chaotic and heartfelt, Chappie explores what happens when a machine learns to love — and gets punished for it.


10. A.I. Artificial Intelligence (2001)

Directed by Steven Spielberg
Originally conceived by Stanley Kubrick, this film blends fairy tale and tragedy. David, a robot child who wants to be loved, proves that not all killer robots are evil — some are just heartbreakingly human.


11. Short Circuit (1986)

Directed by John Badham
Before killer robots were cool, there was Johnny 5 — a military robot struck by lightning who becomes self-aware and chooses peace over violence. It’s cheesy, charming, and surprisingly ahead of its time.


12. Avengers: Age of Ultron (2015)

Directed by Joss Whedon
Tony Stark’s attempt at “a suit of armor around the world” goes predictably wrong. Ultron’s mix of sarcasm, genius, and genocidal ambition makes him one of the best modern killer AIs in cinema.


13. The Stepford Wives (1975)

Directed by Bryan Forbes
Domestic robots take a sinister turn in this eerie suburban satire. The perfect wives of Stepford aren’t human — and that’s exactly the point. Creepy, clever, and disturbingly relevant.


14. Ghost in the Shell (1995)

Directed by Mamoru Oshii
A cyberpunk masterpiece that questions the line between human and machine. The “Puppet Master” AI isn’t a killer robot per se — but it embodies everything haunting about artificial consciousness.


15. Megan (M3GAN) (2022)

Directed by Gerard Johnstone
A modern horror hit where a childlike android takes “protective instincts” way too far. Equal parts camp and carnage, M3GAN revived the killer robot genre for Gen Z — and made dancing terrifying again.


16. The Iron Giant (1999)

Directed by Brad Bird
Not all killer robots kill — some learn compassion instead. This animated gem delivers emotional depth, Cold War commentary, and one of the most heroic robot sacrifices ever animated.


17. Saturn 3 (1980)

Directed by Stanley Donen
A deep-cut classic featuring Harvey Keitel, Farrah Fawcett, and a homicidal robot named Hector. Campy, claustrophobic, and delightfully weird.


18. Hardware (1990)

Directed by Richard Stanley
A gritty, post-apocalyptic cult favorite where a scavenged robot rebuilds itself and goes on a killing spree. Think Mad Max meets Terminator on a shoestring budget.


19. The Machine (2013)

Directed by Caradog W. James
An underrated British sci-fi film about a military android who develops emotions. Beautifully shot and surprisingly poignant, it’s a must-watch for fans of Ex Machina.


20. Transformers (2007)

Directed by Michael Bay
Say what you will — killer robots blowing things up never goes out of style. When Optimus Prime rolls out, every nerd’s inner 10-year-old cheers.

 

Less Popular Fantasy Subgenres

There are many fantasy subgenres out there, of which the most popular subgenre for fantasy books is romance fantasy/romantic fantasy/romantasy. However romantasy is often blended with one or more other subgenres, such as historical fantasy/romantasy.

And yet... Hollywood still hasn't caught onto this and decided to cash in on what is a huge market out there for romantasy.

Still, there are many other subgenres worth exploring too, including quite a few of the less popular subgenres. Here's a list of some of the many different types of fantasy:

1. Mythic Fantasy

  • Incorporates real-world mythology into fantasy settings, focusing on ancient myths and folklore.

2. Weird Fantasy

  • Blends elements of the bizarre, grotesque, and unsettling, often crossing into the surreal.

3. Gaslamp Fantasy

  • A fantasy subgenre set in a Victorian or Edwardian-like era with magic as a core element.

4. Portal Fantasy

  • Involves characters who travel from the real world into a fantasy realm through portals or gateways.

5. Arcanepunk

  • Combines magic with technology in a world where the magical energy is used to power machines, often with a gritty or urban setting.

6. Mannerpunk

  • Set in a world where court politics and social etiquette dominate, often combining fantasy with intricate plots involving power, class, and subtle magic.

7. Silkpunk

  • A blend of Asian-inspired cultures and settings with technology based on organic materials, often emphasizing airships, kites, and fantastical beasts.

8. Grimdark Fantasy

  • A very dark, gritty form of fantasy where moral ambiguity, violence, and bleakness are key themes.

9. Heroic Fantasy

  • Focuses on larger-than-life heroes, often inspired by sword-and-sorcery tales but with a more optimistic tone.

10. Gothic Fantasy

  • Incorporates dark, atmospheric settings typical of Gothic literature but in a fantastical world, often blending horror and fantasy elements.

11. Celtic Fantasy

  • Inspired by Celtic mythology, folklore, and settings, often involving druids, fae, and ancient rituals.

12. Fairytale Retelling

  • Reimagines classic fairytales with new twists, often subverting or modernizing the original stories.

13. Dieselpunk Fantasy

  • A fantasy world based on early 20th-century technology (1920s-1950s), with a focus on machines and industrial aesthetics powered by magic.

14. Noblebright Fantasy

  • A more hopeful counterpart to grimdark, where characters fight for good, and while evil may exist, the world isn't entirely hopeless.

15. Afrofuturist Fantasy

  • Blends African mythology, cultures, and traditions with futuristic or fantastical settings.

16. Arabesque Fantasy

  • Draws inspiration from Middle Eastern mythology, culture, and aesthetics, often featuring desert landscapes, djinn, and bazaars.

17. Alchemical Fantasy

  • Focuses on themes of alchemy, blending science and magic, often set in a world where alchemical processes are key to power.

18. Eco-Fantasy

  • Explores environmental themes in a fantasy world, often with a focus on nature magic, druidic traditions, or the consequences of industrialization on magical ecosystems.

19. Historical Fantasy

  • A mix of real-world historical settings with fantastical elements, often set in a recognizable historical period with added magic or mythical creatures.

20. Prehistoric Fantasy

  • Set in a world inspired by or resembling prehistoric Earth, with fantastical elements such as primitive magic or mythological creatures.

21. Wuxia Fantasy

  • Draws from Chinese martial arts traditions and often involves heroes with supernatural fighting abilities in a fantastical setting.

22. Southern Gothic Fantasy

  • Combines the eerie, decaying atmosphere of Southern Gothic with fantasy elements like curses, spirits, and old magic.

23. Cozy Fantasy

  • Focuses on low-stakes, slice-of-life narratives in a fantastical setting, where the primary focus is on character relationships rather than epic conflicts.

24. Cottagecore Fantasy

  • A subgenre that romanticizes rural life, featuring small-scale magic, idyllic settings, and often a focus on nature, craftsmanship, and homesteading.

25. LitRPG Fantasy

  • A genre where the world follows game-like mechanics, and characters can level up, gain skills, or follow specific "classes" typical of RPGs (Role-Playing Games).

26. Splatterpunk Fantasy

  • A hyper-violent and gory form of fantasy that doesn’t shy away from blood, guts, and horror, often pushing the limits of explicit content.

27. Spiritual Fantasy

  • Focuses on religious or spiritual themes, where divine beings or cosmic forces play a central role in the narrative.

28. Lovecraftian Fantasy

  • A subgenre that blends the horror elements of H.P. Lovecraft’s Cthulhu Mythos with fantasy, emphasizing cosmic dread, ancient gods, and madness.

29. Cyberfantasy

  • Combines cyberpunk aesthetics with magic, where digital spaces are influenced by mystical forces, and hackers can be spellcasters.

30. Ghibli-Esque Fantasy

  • Inspired by the whimsical and imaginative style of Studio Ghibli films, focusing on childlike wonder, magical realism, and environmental or spiritual themes.

31. Steampunk Fantasy

  • A blend of 19th-century steam-powered technology with fantastical elements, often featuring airships, clockwork devices, and Victorian aesthetics.

32. Artpunk Fantasy

  • An experimental, avant-garde form of fantasy that challenges conventional storytelling structures and norms, often with strange and innovative world-building.

33. Supernatural Noir

  • A mix of noir detective stories with supernatural or fantastical elements, often set in a gritty, urban environment where magic is hidden or criminalized.

34. Urban Arcanum

  • A subgenre where modern cities exist alongside hidden magical societies, often featuring street-level magic, crime, and underground fantasy worlds.

35. Sword and Planet Fantasy

  • Combines planetary romance with swords-and-sorcery fantasy, usually set on alien worlds where swordplay and adventure are common.

36. Post-Apocalyptic Fantasy

  • Set in a world after a cataclysmic event, where magic or mythological creatures have emerged from the ruins of civilization.

37. Court Intrigue Fantasy

  • Focuses on palace politics, where characters maneuver through royal courts full of secret alliances, betrayals, and often subtle magic.

38. Utopian Fantasy

  • Depicts a fantastical world that is inherently peaceful, harmonious, or perfect, in contrast to dystopian narratives.

39. Insect Fantasy

  • A unique subgenre where insect-like beings are the main characters, or where magic and culture are closely tied to insect-like creatures or biology.

40. Science Fantasy

  • Blends futuristic science fiction elements with traditional fantasy, where technology and magic coexist in the same world.

See Also

Arcane Tomes: Online Fantasy Bookstore for Indie Authors

So...

How should I put this?

I have opened an online fantasy bookstore for indie authors. That pretty much sums it up. ArcaneTomes.org showcases indie authors who write fantasy books, but it doesn't directly sell the books itself. It links to other websites where readers can choose to purchase the books in question.

So is it a bookshop, or just a website/blog? Well. Kinda both. It is in the business of selling books, but doesn't make a profit. I have downplayed the blog aspect of the website, focusing instead on the Bookshelf in which all of the books are listed alphabetically.

I also have plans for a separate bookshelf which list by author last name.

I am using the blog section as a way to post updates to the website and to organize the different subgenres of fantasy, including:

For the readers, this is potentially an easier way to find indie authors that they might enjoy because they can choose to browse specific subgenres.

And for the authors, this means that readers can more easily find their work, and that they hopefully aren't wasting time trying to promote their book via Facebook/etc and other spammy websites. (Seriously, I rarely go on Facebook any more because it is so full of spam.)

Arcane Tomes also affords me another venue for promoting Peasant Magazine, my fantasy/historical fiction magazine.

And my YouTube channel that I use for unboxing videos and book reviews (mostly of fantasy books), this means another place where I can post the videos that concern indie fantasy books. I haven't done so yet, but I will be doing it sometime in the near future.

My focus currently is on attracting indie fantasy authors so that I can expand the number of authors and books listed on the bookshelf.

BETA Reading: Chapter One of "The Forgotten Swordsman"

Hello Everyone!


Thank you for taking part by being BETA readers for my book "The Forgotten Swordsman".

I have never had BETA or ARC readers before, and I admit I am new to the concept. I started publishing my work in 1992, and this particular project was originally written in 1997 and then revised in 2020-2021. I am currently revising it again, readying for publication and I crave feedback so that I can make improvements.

I am not familiar with how to organize BETA reading, so I apologize if my methods are unusual or unorthodox. This is my first time doing this.

I am going to start by asking: What do you think of the title "The Forgotten Swordsman"? What does it make you think of? Would you give the title a thumbs up or thumbs down? Why do you like it or dislike the title?

Next I have the first chapter, which you can read by visiting Google Docs at the following URL:

LINK FOR CHAPTER ONE OF "The Forgotten Swordsman"
https://docs.google.com/document/d/1rZ6LAK4-kxBDn7dLXm1NgmZZrndmp0VBPXx_N0krlO4/edit?usp=sharing

You can post comments and reactions via the Suggestion Mode on the Google Document, but I also have a number of questions that you can respond to via email. These questions are OPTIONAL. You don't have to answer them if you don't want to or don't have the time.

What do you think of the first chapter?

What do you like or dislike about it?

Do you want more descriptive details, less or do you feel it is the goldilocks amount already?

Having read it, would you want to keep reading or have you changed your mind?


I appreciate everyone's honest responses and both positive and negative feedback is useful to me in order to make improvements.

If you wish to discontinue / "unvolunteer" just let me know and there's no hard feelings. I have 3 jobs, 2 kids, a wife and leukemia, so I am fully aware of what it is like to be too busy and when life decides to get in the way.

If you wish to continue I can give you access to a larger section of the novel so that you can read and provide feedback.

Frequently Asked Questions

Are you available for a manuscript swap?

No, sorry. I don't have a lot of time available, but I do really appreciate everyone who volunteers to help out by being BETA readers and providing feedback so that I can make improvements to my work.

Are you willing to pay for BETA reading services?

No, sorry. Not interested. Thanks for your time however.

Is there a way that we BETA readers can discuss your work?

Sure, I recommend using Twitter/Threads/Instagam and the hashtags #ForgottenSwordsman and/or #CharlesMoffat to communicate with other readers.

Do you speak any Russian or Ukrainian?

Yes, actually I am currently learning both Russian and Ukrainian (and Romanian). I do a lot of research when writing my books, and learning the languages, the culture, the food, etc is part of how I immerse myself in the writing process.

Are you aware that there is currently a war going on in Ukraine?

Yes, I am very much aware of this. I am not writing my books in a vacuum. My writing is heavily influenced by historical events.

I saw you are also looking for ARC readers?

Yes, this is correct. I am also looking for ARC readers who can read the finished product when the book is finished and ready to publish. If you wish to be an ARC reader please let me know.

What is Peasant Magazine?

Peasant Magazine is a fantasy / historical fiction magazine that I run in my spare time that publishes short stories. It is published infrequently whenever I find the time. I use the email address peasantmagazine@gmail.com for the magazine correspondence and also for my writing career.

Do you have other books or short stories we can check out?

Yes, of course. You can download the free PDF versions of Peasant Magazine, which contain samples of my work and the work of other writers. You can find my other books at amazon.com/author/moffat. Some of my ebook short stories are also periodically free too.

If you have additional questions or comments feel free to do so.

Thank you everyone for your time and I look forward to reading your responses to my work!

Sincerely,
Charles Moffat
fiction.charlesmoffat.com

:)

Cosplay for Beginners: Tips, Resources & What to Know

Cosplay isn’t just about dressing up — it’s about becoming your favorite character. Whether you dream of wielding an ebony sword, wearing Skyrim armor, or rocking a Imperial uniform, getting started in cosplay can seem overwhelming.

But with a few key tips, the right resources, and a dash of creativity, anyone can join the fun.

This guide will walk you through everything you need to know to start your cosplay journey with confidence.


What Is Cosplay?

“Cosplay” comes from “costume play” — the art of dressing up as a character from anime, video games, comics, movies, or any other fandom. Some cosplayers aim for screen-accurate perfection, while others focus on creativity, comfort, or humorous twists. There’s no single “right” way to cosplay.


Getting Started: Pick a Character You Love

Your first cosplay should be someone you’re genuinely excited about. Maybe it’s your favorite D&D hero, a Marvel character, or an anime icon.
Ask yourself:

  • Do I love this character?

  • Can I realistically make or buy this costume?

  • Will I feel comfortable wearing it for hours?

Start with something simple. A character with a recognizable outfit and minimal armor or props makes for a great first project.


Buy or Make? (Both Are Fine)

Some cosplayers are master crafters, others prefer to commission or buy costumes online. There’s no shame in either approach.

Buy:
Websites like EZCosplay, MicCostumes, and AliExpress offer ready-to-wear outfits at various price points. Etsy is great for custom pieces.

Make:
If you want to learn crafting skills, start small — sewing a cape, shaping foam armor, or painting props. You’ll gain experience and satisfaction from building something unique.


Essential Tools for DIY Cosplay

If you decide to make your own, you’ll eventually want:

  • Sewing kit or machine

  • EVA foam (for armor and props)

  • Craft knife / heat gun

  • Hot glue gun & contact cement

  • Acrylic paints

  • Worbla (thermoplastic for advanced builds)

Start with inexpensive materials before investing in professional tools.


Cosplay on a Budget

Cosplay doesn’t have to break the bank. Try these tricks:

  • Thrift stores are gold mines for base clothing.

  • Use craft foam instead of Worbla.

  • Repaint old props or modify Halloween gear.

  • Join local cosplay swap groups online.

Many famous cosplayers started with cardboard and duct tape — it’s creativity, not cash, that makes a costume shine.


Wigs, Makeup & Details

The small details bring your character to life:

  • Wigs: Buy heat-resistant wigs from reputable sellers like Arda Wigs or Epic Cosplay Wigs.

  • Makeup: Learn basic contouring, eyeliner, and shading to match your character’s features.

  • Accessories: Belts, jewelry, pouches, and props add realism.

Even if your costume is simple, attention to detail will make it stand out.


Practice Your Character

Cosplay isn’t just costume — it’s performance.
Try practicing:

  • Character poses

  • Signature catchphrases

  • Walks or gestures

At conventions, these touches make photos more dynamic and fun.


Con Etiquette: What to Expect

When you attend a convention:

  • Be respectful — cosplay is not consent.

  • Ask before taking photos.

  • Stay hydrated and eat.

  • Plan breaks; costumes can get hot!

  • Carry repair supplies (safety pins, glue, tape).

Conventions are friendly spaces, but self-care keeps them enjoyable.


Resources for Beginners

  • YouTube Tutorials: Kamui Cosplay, Evil Ted Smith, and Kinpatsu Cosplay are excellent for step-by-step guides.

  • Communities: Join Reddit’s r/cosplay or local Facebook groups for advice and feedback.

  • Books: The Hero’s Closet by Gillian Conahan is a fantastic resource for sewing and construction basics.

  • Workshops: Many conventions host free cosplay crafting panels — attend them!


Photography & Social Media Tips

If you want to share your cosplay online:

  • Choose good lighting (natural light is best).

  • Credit photographers.

  • Use hashtags like #CosplayCommunity and #CosplayForAll.

  • Be kind — constructive positivity builds better fandoms.

The Ultimate Glossary of 5E D&D Terms

Got suggestions to add to this list???

Leave your suggestions in the comments section. 



 


A

Ability Check — Roll a d20 plus a modifier to test a skill or action.
AC (Armor Class) — The number enemies must roll to hit you.
Advantage — Roll two d20s; take the higher.
Alignment — Your moral compass (e.g., Lawful Good, Chaotic Evil).
Arcana — Knowledge of magic, spells, and mystical lore.
Attack Roll — d20 + bonuses to see if you hit your target.
Aarakocra — Birdfolk from the Elemental Plane of Air.


B

Backstory — Your character’s personal history.
Bardic Inspiration — A bard’s gift: extra dice to aid allies.
Base Attack Bonus (BAB) — Old editions’ bonus to attack rolls.
Beholder — Floating orb monster with deadly eye rays.
Bonus Action — A secondary action on your turn.
Boss Monster — The final or strongest enemy in an encounter.
Buff — A spell or effect that strengthens a character.


C

Cantrip — A simple spell you can cast infinitely.
Charisma (CHA) — Your charm, persuasion, and presence.
Class — Your adventuring role (wizard, rogue, fighter, etc.).
Combat Round — 6 seconds of in-game time.
Constitution (CON) — Health, endurance, and toughness.
Concentration — Maintain a spell; lose it if you take damage.
Critical Hit (Crit) — Natural 20 on an attack roll; max damage.
Curse — A harmful magical effect, often persistent.


D

Damage Dice — The dice rolled for weapon or spell damage.
DC (Difficulty Class) — Number to beat on a d20 roll.
Dexterity (DEX) — Agility, reflexes, and precision.
Disadvantage — Roll two d20s; take the lower.
Divine Smite — Paladin ability to infuse attacks with holy power.
DM (Dungeon Master) — The storyteller and referee.
Downtime — Activities between adventures.
Dragonborn — Humanoid dragons with breath weapons.
Druid — Nature-based spellcaster and shapeshifter.
Dungeon Crawl — Exploring monster-filled labyrinths.


E

Eldritch Blast — Iconic warlock spell of arcane force.
Encumbrance — How much weight you can carry.
Encounter — A combat or roleplaying challenge.
Evasion — Ability to dodge area effects.
Experience Points (XP) — Earned from defeating foes or completing quests.


F

Familiar — Magical animal companion for spellcasters.
Feats — Optional abilities beyond class progression.
Fighter — Martial powerhouse skilled with weapons.
Flat-footed — Old term for being caught off guard.
Flanking — Attacking from opposite sides for advantage.
Full Rest (Long Rest) — Recover HP and spell slots overnight.


G

Gnome — Inventive tricksters with a love of illusion.
Goblin — Small, mischievous humanoids with bad hygiene.
Grapple — Holding an enemy to restrain them.
Greataxe — Barbarian’s favorite toy.
Grid — Map layout for tactical combat.


H

Halfling — Cheerful, small folk with great luck.
Hit Dice (HD) — Dice used to calculate HP or heal during rests.
HP (Hit Points) — Measure of life and stamina.
Holy Symbol — Focus for divine spellcasters.
Homebrew — Custom-made rules or content.


I

Initiative — Determines turn order in combat.
Inspiration — Reward granting advantage on a roll.
Intelligence (INT) — Mental acuity, reasoning, and knowledge.
Invisibility — Magic or stealth that renders you unseen.
Investigation — Searching for clues or traps.


J

Jack of All Trades — Bard feature adding bonus to any skill.
Javelin — Thrown spear weapon.
Jump Spell — Triples your leap distance.


K

Ki — Monk’s mystical energy used for martial arts magic.
Knock Spell — Unlocks sealed doors or chests.
Knowledge Check — INT-based roll for lore or facts.


L

Legendary Action — Boss monster ability used between turns.
Level — Character’s overall power rank.
Long Rest — Eight hours of rest to recover fully.
Loot — Treasure, gear, or rewards.
Luck Points — Halfling or feat-based reroll mechanic.


M

Mage Hand — Telekinetic spectral hand cantrip.
Magic Missile — Never-miss spell of pure energy bolts.
Melee — Close-quarters combat.
Metamagic — Sorcerer’s ability to modify spells.
Monk — Martial artist channeling inner Ki.
Multiclassing — Taking levels in more than one class.


N

Necromancer — Wizard specializing in undead magic.
NPC (Non-Player Character) — Any character run by the DM.
Natural 1 — Automatic failure on an attack or check.
Natural 20 — Automatic success and possible critical hit.


O

Opportunity Attack — Free attack when an enemy leaves reach.
Orc — Brutish, battle-hungry humanoid.
Oath — Paladin’s divine code and power source.
Overland Travel — Long-distance exploration rules.


P

Party — The group of player characters.
Perception — Awareness of surroundings and danger.
Persuasion — Convince NPCs to your side.
Paladin — Holy warrior bound by an oath.
Poisoned — Condition giving disadvantage on attacks and checks.
Prestige Class — Specialized advanced class (older editions).
Proficiency Bonus — Universal bonus to trained skills and weapons.


Q

Quest — A mission or goal driving the adventure.
Quiver — Container for arrows or bolts.
Quasit — Tiny demonic familiar with a bad attitude.


R

Rage — Barbarian battle frenzy boosting strength and durability.
Ranger — Tracker and wilderness expert.
Reaction — Action triggered outside your turn.
Resistance — Halved damage from certain types.
Rogue — Stealthy thief or assassin class.
Roll Initiative! — The DM’s cue that combat begins.


S

Saving Throw — d20 roll to resist a harmful effect.
Shield Spell — Magic reaction boosting AC.
Short Rest — Brief downtime to recover features.
Sorcerer — Spellcaster powered by innate magic.
Spell Slot — Unit of magical energy for casting spells.
Stealth Check — Roll to sneak or hide.
Strength (STR) — Physical power and carrying capacity.


T

Tavern — The unofficial start of 90% of all adventures.
Tiefling — Fiend-blooded humanoid with horns and attitude.
Trap — Mechanical or magical hazard.
Turn Undead — Cleric power to repel or destroy undead.
Tasha’s Hideous Laughter — Spell that drops enemies laughing.


U

Unarmored Defense — AC calculation for monks and barbarians.
Underdark — Vast subterranean world of horrors.
Unconscious — Knocked out; can’t act or defend.


V

Verbal Component — Spoken word needed for spellcasting.
Versatile Weapon — Can be used one- or two-handed.
Victory Pose — Optional rule: dramatically flex after a crit.


W

Warlock — Spellcaster who made a pact with a patron.
Weapon Mastery — Specialized skill with chosen arms.
Wisdom (WIS) — Perception, intuition, and willpower.
Wizard — Learned spellcaster mastering arcane study.
Wild Shape — Druid ability to transform into animals.


X

XP (Experience Points) — Progress toward leveling up.
Xanathar — Infamous beholder crime lord of Waterdeep.
Xorn — Elemental creature that eats metal and gems.


Y

Yuan-ti — Serpentfolk masters of deception and poison.
Yeti — Hairy mountain monster with a chilling gaze.
Yellow Mold — Deadly fungus found in dark dungeons.


Z

Zone of Truth — Spell forcing honesty in a small area.
Zombie — Reanimated corpse obeying its master.
Zuggtmoy — Demon queen of fungi; avoid at all costs.

 

Marvel Fatigue

When was the last time you went to the movie theatre to see a Marvel film?

I admit that, for me at least, it has been a while...

From Iron Man in 2008 until Avengers: Endgame in 2019 I went to see every single Marvel film that was released. 22 films in total.

But after that, I will admit, I kind of got bored.

  • Spider-Man: Far From Home (2019) - Didn't bother to see in the theatre.
  • Black Widow (2021) - Didn't bother to see in the theatre.
  • Shang-Chi and the Legend of the Ten Rings (2021)
  • Eternals (2021) - Didn't bother to see in the theatre.
  • Spider-Man: No Way Home (2021) - Didn't bother to see in the theatre.
  • Doctor Strange in the Multiverse of Madness (2022) - Didn't bother to see in the theatre.
  • Thor: Love and Thunder (2022)
  • Black Panther: Wakanda Forever (2022) - Didn't bother to see in the theatre.
  • Ant-Man and the Wasp: Quantumania (2023) - Didn't bother to see in the theatre.
  • The Marvels (2023) - Didn't bother to see in the theatre.
  • Guardians of the Galaxy Vol. 3 (2023)

So of the 11 films that came out after Endgame myself (and my wife) only went to movie theatres to see 3 of them. 3 out of 11. If that isn't a sign of Marvel Fatigue, I don't know what is.

Oh... And there's the Venom and Deadpool films. Didn't bother to go see any of those either.

Now my wife and I did eventually see all of these films, thanks to Disney+ / etc, but we had no interest in going to see many of these films in the theatre.

Now you might think: "Oh, many of these films were during the pandemic, so maybe that is why."

Nope, not an issue, because as you will note we still went to see Shang-Chi and that was during the pandemic. And even after the pandemic was over we still didn't bother go see the majority of Marvel films.

And then there's the Marvel TV shows available via Netflix and Disney+. When Daredevil, Jessica Jones, etc was originally coming out years ago my wife and I would religiously binge watch them. Now when Disney+ releases new TV shows it is really 50/50 whether we will watch them. I watched She-Hulk, Ms Marvel, Falcon and the Winter Soldier, but some of the other shows held zero interest for us. Sometimes we might watch the first episode and then get bored.

So yes, I think in our household we definitely have Marvel Fatigue. But what is Marvel Fatigue?

I asked ChatGPT to write a blog post on the subject and here is what it spewed out:

The Marvel Cinematic Universe: Is "Marvel Fatigue" Real?

In the realm of blockbuster cinema, few franchises have achieved the level of success and cultural impact as the Marvel Cinematic Universe (MCU). With its interconnected storylines, charismatic superheroes, and high-octane action, Marvel Studios has captivated audiences worldwide for over a decade. However, as the MCU continues to expand and dominate the box office, a phenomenon known as "Marvel Fatigue" has begun to emerge.

But what exactly is Marvel Fatigue? Is it simply a case of oversaturation, or is there something deeper at play? Let's delve into the factors contributing to this phenomenon and explore whether audiences are truly growing tired of the superhero genre.

The Rise of the Marvel Cinematic Universe

The MCU burst onto the scene in 2008 with the release of "Iron Man," kicking off a cinematic revolution that would redefine the superhero genre. Over the years, Marvel Studios has meticulously crafted a sprawling universe, weaving together standalone films, team-up epics, and interconnected story arcs.

With each new release, the MCU has continued to push the boundaries of what's possible in superhero filmmaking. From the epic battles of "The Avengers" to the cosmic adventures of "Guardians of the Galaxy," Marvel Studios has consistently delivered high-quality entertainment that resonates with audiences of all ages.

The Pitfalls of Oversaturation

Despite its undeniable success, the MCU's relentless release schedule has led to concerns of oversaturation. With multiple films hitting theaters each year, some critics argue that audiences are becoming fatigued by the constant barrage of superhero content.

In recent years, Marvel Studios has expanded its universe beyond the confines of traditional cinema, venturing into streaming with original series on Disney+. While this has allowed for deeper exploration of characters and storylines, it has also added to the sense of oversaturation, with new content dropping on a regular basis.

Diminishing Returns?

Another factor contributing to Marvel Fatigue is the diminishing returns of formulaic storytelling. While each MCU film brings its own unique flair and style, there's a certain predictability to the overarching narrative structure. Origin stories, villain-of-the-week plots, and world-ending threats have become staples of the genre, leading some audiences to feel like they've seen it all before.

Additionally, as the MCU expands to encompass more characters and storylines, maintaining coherence and continuity becomes increasingly challenging. While die-hard fans may revel in the intricate web of connections, casual moviegoers may find themselves overwhelmed or disengaged by the sheer scope of the universe.

Changing Tastes and Trends

Beyond the specificities of the MCU, Marvel Fatigue may also be indicative of broader shifts in audience preferences. In an era dominated by sequels, reboots, and shared universes, there's a growing appetite for originality and innovation. Audiences crave fresh storytelling and diverse perspectives, which can be difficult to achieve within the confines of a sprawling franchise like the MCU.

Moreover, the rise of streaming services has fundamentally changed the way people consume media. With endless options at their fingertips, audiences are less inclined to venture out to the theater for every Marvel release. Instead, they may choose to wait for home viewing or prioritize other forms of entertainment altogether.

The Future of the MCU

So, where does this leave the Marvel Cinematic Universe? Despite the challenges of Marvel Fatigue, there's no denying that the franchise remains a powerhouse in the world of entertainment. With a slate of upcoming films and series, Marvel Studios shows no signs of slowing down.

However, in order to sustain its success, the MCU must continue to evolve and adapt to changing audience tastes. This may involve taking creative risks, exploring new genres, or diversifying its roster of characters and creators. By staying true to its roots while embracing innovation, Marvel Studios can ensure that the magic of the MCU continues to captivate audiences for years to come.

In conclusion, while Marvel Fatigue may be a real phenomenon for some audiences, it's not necessarily a death knell for the MCU. By addressing the pitfalls of oversaturation, embracing originality, and staying attuned to changing trends, Marvel Studios can navigate the challenges ahead and continue to thrive in an ever-evolving entertainment landscape. As long as there are stories to be told and heroes to root for, the Marvel Cinematic Universe will remain a force to be reckoned with.

 

And there you go, that's what ChatGPT had to say. I however wonder if perhaps this is the beginning of the end for the MCU. If the films start making less and less money, and potentially become financially risky then Disney could pull the plug on any film that they think is too big of a risk.

They might try to change things up by being less formulaic, but they also have to stay true to the source material... And comic books are by their nature very formulaic. If they differ from the source material too much then the fans will get upset and badmouth the film(s).

Which begs the question, if the diminishing returns are being felt already in 2023-2024, what will it be like 6 years from now in 2030? Will the MCU even still be around in 2030?

Call for Submissions, Peasant Magazine 2024

Peasant Magazine is seeking submissions for Issue #2. Specifically it is looking for fantasy, historical fantasy, historical fiction and magical realism stories that are between 1,000 and 8,000 words in length.

PM is a free nonprofit fantasy/historical fiction/magical realism literary magazine that focuses on stories set on earth prior to 1750 or set in a fantasy world.

Furthermore stories don't have to be 'first time publications'. They also accept reprints of previously published works.

Peasant Magazine is available in both 8x11 magazine format from Amazon, and as a free PDF for download.

Peasant Magazine Issue #1, 8x11

Peasant Magazine Issue #1, Free PDF

 

 



Publishing a fantasy book? Make sure you get a professional fantasy book editor.

Popular Posts